Add a WASM version of the wordle solver; it seems to be fairly faster
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<!doctype html>
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<html>
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<head>
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<style>
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.letter {
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padding: 0.1em;
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}
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.match {
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background: lightgreen;
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}
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.exists {
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background: yellow;
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}
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.notincluded {
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color: grey;
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}
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.log {
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padding: 1em;
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border: solid;
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}
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</style>
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<script type="text/javascript" src="wordle_shim.js"></script>
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<script type="text/javascript">
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// converts the base 3 number into something that's readable
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function dump_match(v) {
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var ret = []
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for (var i = 0; i < 5; i++) {
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ret.push(v % 3)
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v = Math.floor(v/3)
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}
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return ret
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}
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function undump_match(l) {
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var mul = 1
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var ret = 0
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for (var i = 0; i < 5; i++) {
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ret += l[i]*mul
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mul *= 3
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}
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return ret
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}
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function status(s) {
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document.getElementById('status').innerText = s
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}
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function log(s) {
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const elem = document.createElement('p')
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elem.innerText = s
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document.getElementById('log').appendChild(elem)
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}
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var valid_words = null;
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(() => {
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var req = new XMLHttpRequest()
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req.open('GET', 'valid-wordle-words.txt')
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req.addEventListener('load', e => {
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const text = req.responseText
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init_wasm_solver(text)
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status("words loaded")
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})
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req.send()
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})()
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var solver = null
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const cur_status = [0, 0, 0, 0, 0]
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var cur_guess = null
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var num_guess = 0
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var chosen_words = [];
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(() => {
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window.addEventListener('load', () => {
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document.getElementById('init').addEventListener('click', e => {
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if (solver == null) {
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solver = init_solver()
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var num_loops = 100
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const precalc_start = Date.now()
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const precompute_loop = () => {
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if (solver.precalc_done()) return
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const start = Date.now()
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solver.precalc(num_loops)
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const end = Date.now()
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const millis = end - start
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num_loops = Math.floor(num_loops - 0.5*(millis - 50))
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num_loops = Math.max(num_loops, 1)
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status("computing word " + solver.precalc_idx() + "/" + word_count + " " + solver.lookup_word(solver.precalc_idx()))
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if (!solver.precalc_done()) {
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setTimeout(precompute_loop, 0)
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} else {
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const precalc_end = Date.now()
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log("took " + (precalc_end - precalc_start) + " ms")
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console.log("took " + (precalc_end - precalc_start) + " ms")
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}
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}
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precompute_loop(solver)
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}
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})
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document.getElementById('reset').addEventListener('click', e => {
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cur_guess = null
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num_guess = 0
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chosen_words.length = 0
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if (solver != null) {
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solver.reset()
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}
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const history_elem = document.getElementById('history')
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while (history_elem.firstChild) {
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history_elem.removeChild(history_elem.lastChild)
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}
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const cur_word_elem = document.getElementById('cur-word')
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while (cur_word_elem.firstChild) {
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cur_word_elem.removeChild(cur_word_elem.lastChild)
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}
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const log_elem = document.getElementById('log')
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while (log_elem.firstChild) {
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log_elem.removeChild(log_elem.lastChild)
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}
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})
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document.getElementById('find').addEventListener('click', e => {
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if (solver == null) {
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status("please initialize the solver first")
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return
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}
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if (solver.words_left() == 1) {
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const word = solver.lookup_valid_word(0)
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status("the word is " + word)
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log("the word is " + word)
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return
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}
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const [idx, entropy, word] = solver.best_word()
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status("best word is " + word + " , " + entropy + " bits")
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log("best word " + word + " , " + entropy + " bits")
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})
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document.getElementById('submit').addEventListener('click', e => {
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if (solver == null) {
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status("please initialize the solver first")
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return
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}
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const input_elem = document.getElementById('guess')
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const input = input_elem.value.trim()
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if (input.length != 5) {
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status(input + " is not a valid word")
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return
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}
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const idx = solver.find_word(input)
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if (idx == -1) {
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status(input + " is not a valid word")
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return
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}
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cur_guess = input
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num_guess++
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const my_num_guess = num_guess
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for (var i = 0; i < 5; i++) {
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cur_status[i] = 0
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}
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const cur_word = document.getElementById('cur-word')
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while (cur_word.firstChild) {
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cur_word.removeChild(cur_word.lastChild)
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}
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for (var i = 0; i < 5; i++) {
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const elem = document.createElement('span')
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elem.textContent = input[i].toUpperCase()
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elem.classList.add('letter')
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elem.classList.add('notincluded')
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const char_idx = i
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elem.addEventListener('click', e => {
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if (num_guess != my_num_guess) return
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cur_status[char_idx]++
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if (cur_status[char_idx] >= 3) {
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cur_status[char_idx] = 0
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}
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elem.classList.remove('match')
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elem.classList.remove('exists')
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elem.classList.remove('notincluded')
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switch (cur_status[char_idx]) {
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case 0:
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elem.classList.add('notincluded')
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break
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case 1:
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elem.classList.add('match')
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break
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case 2:
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elem.classList.add('exists')
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}
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})
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cur_word.appendChild(elem)
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}
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})
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document.getElementById('confirm').addEventListener('click', e => {
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if (solver == null) {
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status("please initialize the solver first")
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return
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}
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if (cur_guess != null) {
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var nodes = []
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const cur_word = document.getElementById('cur-word')
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while (cur_word.firstChild) {
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nodes.push(cur_word.firstChild)
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cur_word.removeChild(cur_word.firstChild)
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}
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const div_wrapper = document.createElement('div')
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for (var i = 0; i < nodes.length; i++) {
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div_wrapper.appendChild(nodes[i])
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}
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document.getElementById('history').appendChild(div_wrapper)
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const guess_idx = solver.find_word(cur_guess)
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if (guess_idx == -1) return
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chosen_words.push([guess_idx, [...cur_status]])
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solver.eliminate_words(guess_idx, undump_match(cur_status))
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log("guessed " + cur_guess + " " + solver.words_left() + " words left")
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status("guessed " + cur_guess + " " + solver.words_left() + " words left")
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cur_guess = null
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}
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})
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document.getElementById('back').addEventListener('click', e => {
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if (chosen_words.length == 0) return
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if (solver == null) {
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status("please initialize the solver first")
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return
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}
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chosen_words.pop()
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const history = document.getElementById('history')
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history.removeChild(history.lastChild)
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// replay the game up to this point
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solver.reset()
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for (var i = 0; i < chosen_words.length; i++) {
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solver.eliminate_words(
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chosen_words[i][0],
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undump_match(chosen_words[i][1]))
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}
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const num_valid = solver.words_left()
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log("removed last added word, " + num_valid + " words left")
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status("removed last added word, " + num_valid + " words left")
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})
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})
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})()
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</script>
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</head>
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<body>
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<div class="history" id="history"></div>
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<div id="cur-word"></div>
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<form>
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<p>
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<input id="guess" minlength=5 maxlength=5 size=5></input>
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</p>
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<p>
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<input type=button id="init" value="Initialize"></input>
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<input type=button id="reset" value="Reset game"></input>
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<input type=button id="submit" value="Submit word"></input>
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<input type=button id="confirm" value="Confirm word"></input>
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<input type=button id="back" value="Back"></input>
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<input type=button id="find" value="Find best"></input>
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</p>
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</form>
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<div id=status>loading words...</div>
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log:
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<!-- TODO show a sorted list of all the valid words or all the best words to guess with -->
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<div id=log class=log></div>
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<h1>How to use</h1>
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<p>1. Initialize the solver by pressing the Initialize button. This causes it to precompute this large (~220 MB) array of values</p>
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<p>2. Use "Find best" to choose a word for you or enter in your own choice of word, and press Submit word. Submit this word in Wordle as well</p>
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<p>3. Click on the letters of the word to match the results of what was matching according to Wordle. Hit confirm when it matches the colors of the word in Wordle. This will cause the solver to eliminate words that are no longer possible. If there was an error in the color pattern you can hit Back to remove the last confirmed word, and reenter it. </p>
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<p>4. Optimally win Wordle. </p>
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</body>
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</html>
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@ -53,8 +53,6 @@ var valid_words = null;
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console.log("found " + words.length+ " words")
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status("found " + words.length + " words")
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valid_words = gen_all_words_list()
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init_wasm_solver(text)
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})
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req.send()
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@ -65,6 +65,7 @@ var all_matches = null
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const precompute_all = (() => {
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var idx = 0
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var init_start = null
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var num_loops = 10
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return () => {
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const l = words.length
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const start = Date.now()
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all_matches = new Uint8Array(all_matches_buffer)
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init_start = start
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}
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for (; (Date.now() - start) < 40 && idx < l; idx++) {
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for (var i = 0; i < num_loops && idx < l; i++, idx++) {
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for (var j = 0; j < l; j++) {
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all_matches[idx*l + j] = compute_match(words[idx], words[j])
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}
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if (idx < l) {
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status("computing word " + idx + "/" + words.length + " " + words[idx])
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}
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const end = Date.now()
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const millis = end - start
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num_loops = Math.floor(num_loops - 0.5*(millis - 50))
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num_loops = Math.max(num_loops, 1)
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if (idx >= l) {
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const end = Date.now()
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inited = true
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console.log("precompute done, mem = " + all_matches.length + " bytes")
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log("precompute done, mem = " + all_matches.length + " bytes")
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102
wordle_shim.js
102
wordle_shim.js
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var wasm_solver = null
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var solver = null
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var word_count = 0
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var words_str_len = 0
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function init_wasm_solver(words_str) {
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words_str_len = words_str.length
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const fill_string = (offset) => {
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console.log("fill strings called " + offset)
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const str_buf = new Uint8Array(wasm_solver.exports.memory.buffer, offset)
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@ -9,6 +10,7 @@ function init_wasm_solver(words_str) {
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str_buf.set(buf, 0)
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}
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const log_num_idxs = i => {
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word_count = i
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console.log("wasm: found " + i + " words")
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}
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WebAssembly.instantiateStreaming(fetch("wordle_opt.wasm"), {
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@ -18,47 +20,61 @@ function init_wasm_solver(words_str) {
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}
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}).then(wm => {
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wasm_solver = wm.instance
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const exports = wasm_solver.exports
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const solver_ptr = wasm_solver.exports.init(words_str.length)
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solver = {
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ptr: solver_ptr,
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precalc: (nw) => exports.precalc(solver_ptr, nw),
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precalc_done: () => exports.precalc_done(solver_ptr),
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reset: () => exports.reset(solver_ptr),
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eliminate_words: (guess_idx, guess_result) =>
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exports.eliminate_words(solver_ptr, guess_idx, guess_result),
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words_left: () => exports.words_left(solver_ptr),
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calc_entropy: (idx) => exports.calc_entropy(solver_ptr, idx),
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find_word: (w) => {
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const ary = new TextEncoder().encode(w, "utf8")
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const offset = exports.find_word_load(solver_ptr)
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const dst = new Uint8Array(exports.memory.buffer, offset, 5)
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dst.set(ary)
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return exports.find_word(solver_ptr)
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},
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best_word: () => {
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const idx = exports.best_word(solver_ptr)
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const entropy = exports.best_word_entropy(solver_ptr)
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var word = null
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if (idx != -1) {
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const offset = exports.lookup_word(solver_ptr, idx)
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word_ary = new Uint8Array(exports.memory.buffer, offset, 5)
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word = new TextDecoder().decode(word_ary)
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}
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return [idx, entropy, word]
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},
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lookup_valid_word: (i) => {
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const idx = exports.get_valid_word(solver_ptr, i)
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if (idx != -1) {
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const offset = exports.lookup_word(solver_ptr, idx)
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word_ary = new Uint8Array(exports.memory.buffer, offset, 5)
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return new TextDecoder().decode(word_ary)
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} else {
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return null
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}
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}
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}
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})
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}
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function init_solver() {
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const exports = wasm_solver.exports
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console.log("wsl = ", words_str_len)
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const solver_ptr = wasm_solver.exports.init(words_str_len)
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return {
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ptr: solver_ptr,
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precalc: (nw) => exports.precalc(solver_ptr, nw),
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precalc_idx: () => exports.get_precalc(solver_ptr),
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precalc_done: () => exports.precalc_done(solver_ptr),
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reset: () => exports.reset(solver_ptr),
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eliminate_words: (guess_idx, guess_result) =>
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exports.eliminate_words(solver_ptr, guess_idx, guess_result),
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words_left: () => exports.words_left(solver_ptr),
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calc_entropy: (idx) => exports.calc_entropy(solver_ptr, idx),
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find_word: (w) => {
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const ary = new TextEncoder().encode(w, "utf8")
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const offset = exports.find_word_load(solver_ptr)
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const dst = new Uint8Array(exports.memory.buffer, offset, 5)
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dst.set(ary)
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return exports.find_word(solver_ptr)
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},
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best_word: () => {
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const idx = exports.best_word(solver_ptr)
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const entropy = exports.best_word_entropy(solver_ptr)
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console.log(idx)
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var word = null
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if (idx != -1) {
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const offset = exports.lookup_word(solver_ptr, idx)
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word_ary = new Uint8Array(exports.memory.buffer, offset, 5)
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word = new TextDecoder().decode(word_ary)
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}
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return [idx, entropy, word]
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},
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lookup_word: (idx) => {
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const offset = exports.lookup_word(solver_ptr, idx)
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if (offset == -1) return null
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word_ary = new Uint8Array(exports.memory.buffer, offset, 5)
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return new TextDecoder().decode(word_ary)
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},
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lookup_valid_word: (i) => {
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const idx = exports.get_valid_word(solver_ptr, i)
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if (idx != -1) {
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const offset = exports.lookup_word(solver_ptr, idx)
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word_ary = new Uint8Array(exports.memory.buffer, offset, 5)
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return new TextDecoder().decode(word_ary)
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} else {
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return null
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}
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}
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}
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}
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